The abandoned MMO premise is
one that nearly always gets me, so I naturally felt drawn
to this game. Stepping in, you enter a nearly empty world
with not a lot explained besides your basic menu controls.
I open the skills menu.
Ah yes, a standard array of
skills.
I genuinely love how this
game doesn't say much directly, but very clearly says
'This Game is Trans' in some respectably heavy-handed
ways. It specifically focuses on transwomen/femme themes.
The empty spaces in this
game, made to be once inhabited, now uncannily empty,
serves the uneasy, absent feeling the creator was going
for. You get weapons early on, and I found myself clinging
to mine as I entered every new area, regardless of how few
and far between actual encounters really were. It really
felt like you were discovering something and anything
could be around the next corner.
(it's
also worth addressing that I am a weenie when it comes
to remotely spooky/scary games, so public opinion may
differ here, idk)
I'd describe the plot of the
game, but it's hard to explain the experience as having
any clear discernible plot, so much as trying to convey a
specific vibe. There are puzzles, mild boss fights, tarot
card collecting, exploring eerie landscapes... All actions
leading up to the eventually release of a martyr in the
form of the Venus de Milo statue, something the meta of
the game actively doesn't want you to do.
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